Indoor Soccer Rules
WAIVERS, PLAYERS CARDS & ROSTERS
Documents for verification of age or identification can be one or more of the following: Drivers License, D.M.V. ID, Passport, Green Card, High School ID, outdoor soccer league card, copy of birth certificate. Copy of Birth Certificate requires an additional piece of identification. If a formal protest is made, it is the team's responsibility to re-verify the age and/or identity of the player. The only forms of identification acceptable in this case will be the first four items listed above. If that player can no longer provide proof, that team forfeits every game the offending player participated in. Any participant that is discovered to have lied about their identity or age to play in any league will be suspended for a minimum of 1 year. All fees paid by any suspended players are non-refundable.
A team may have a maximum of five field players and a designated goal-keeper (except for some youth leagues). A team can start with a minimum of 3 players and a keeper but will forfeit if it then loses a player to penalty or injury. If it is a coed game, there must be at least one female in the minimum four players.
The facility will furnish balls for league games and warm-ups only.
The Referee has the right to eject a player, coach, or spectator before, during or after the game. That person must leave the facility immediately (possible tournament or two leagues exception). If after receiving a red card as a coach, player, or spectator, misconduct continues, additional red cards may be awarded.
A protest must be submitted in writing and be accompanied by a $50 bond, and is non-refundable if the decision goes against the protesting team.
No alcoholic beverages on the premises. Anyone suspected of consuming alcohol or illegal substance during or prior to the game will be removed from the playing field and/or bench area and, depending on conduct, the premises. They will be given a red card and a suspension dictated by the facility manager.
The clock will begin running at game time. A team must have at least four (4) players ready to play for the game to begin. Balls must be off the field immediately after the Referee calls for them. Offending teams will receive a two minute penalty. If both teams are involved, the clock will start and ball removal done under a running clock. If a team is unable to start the game after two minutes has expired, their opponent will be awarded one goal. If a team is four minutes late, their opponent will be awarded a second goal. If a team is not prepared to play after five minutes has elapsed, the game is forfeited and the opponent is credited with a 5-0 victory (for standings purposes).
The kickoff does not have to go forward. Players may not cross the mid-field stripe until the ball is kicked. If off-sides is called, the opposing team will be awarded a free kick at mid-field. In indoor soccer every free kick is a direct kick. A goal may be scored directly from a free kick.
Boarding, tripping, striking, kicking, holding, pushing, charging or jumping at, handling the ball, sliding and dangerous play are all fouls. High kicks, bicycle and scissor kicks, & playing the ball while sitting or laying on the ground are all examples of dangerous play. All fouls will be restarted by a free kick at point of infraction, or top of the arch if it is a defensive foul in the arch. A whistle is not required for a restart after a foul unless it is a defensive foul in the arch. Every 6th foul is a shootout. The foul count carries over from the 1st half to the 2nd half. A sixth foul shootout is not a two minute penalty and the team is not shorthanded. A sixth foul shootout is not a guaranteed substitution so only those players on the field at the time the shootout is called may participate.
If, in the referee's judgment, the foul is serious, a 2 minute penalty may be given. A time penalty does not count towards the foul total. The player serves the penalty and his team plays short until either the time penalty expires or the opposing team scores. Some of the more common infractions that may result in two minute penalties are delay of game, sliding, misconduct, too many players on the field (illegal substitution), and encroachment.
1st offense - blue card (2 minutes), player serves until time penalty expires or opposing team scores, whichever comes first. If a player earns a yellow card concurrent with the first (i.e. time penalty then misconduct), the player serves two 2 minute penalties.
2nd offense - yellow card, player serves until 2 minute time penalty expires.
3rd offense - red card, player is ejected and 5 minute penalty is served by another teammate.
SLIDING
Only the authorized team captain may discuss a call with the Referee, upon the invitation of the Referee. Any player or non-player who touches, bumps, physically contacts or verbally abuses a game official or facility staff shall be guilty of violent conduct and ejected from the facility for not less than one year and up to permanently.
Dissent is a two minute penalty, the player serves time, and the team is short. Be aware there is a referee crease (half circle) in front of the scorekeeper bench. During discussions between the Referee and time- keeper it is illegal to enter into the crease. Players doing so will be assessed a two minute penalty and the team will be shorthanded.
For all kick restarts:
When the ball goes over the perimeter wall or touches the netting above the wall, play is restarted by the opposing team with a free kick. The ball is placed on the touch line 3 feet from the wall and the team taking the restart has 5 seconds to put the ball in play upon the Referee's signal. Failure to put the ball in play within 5 seconds results in the opposing team getting the free kick. A ball that is judged by the Referee to be intentionally kicked out of play will be restarted at the top of the offending teams arch, and the offending player may be also subject to a two minute penalty. Any ball kicked out of the field of play will be replaced with another. Do not leave the playing field to retrieve a ball.
A ball hitting the ceiling or netting while still in the field of play shall be restarted directly beneath the spot it struck the ceiling. If the ball hits the ceiling or netting above either arch, the ball will be restarted by a member of the opposing team at the top of that arch.
A ball kicked or thrown over all three lines in the air towards an opponent's goal without touching another player, the perimeter wall, or the referee will be brought back to the center point of the first red line it crossed and a free kick awarded to the other team.
A shootout is awarded if the defensive team commits a foul worthy of a 2-minute penalty while inside the arch, or commits a 'breakaway' foul in his/her defensive half of the field. A shootout is also awarded on every sixth foul. The designated shooter must set the ball on the centerpoint of the opponents red line. The defensive team must be behind the mid-field stripe inside the mid-field circle, and the offensive team behind the mid-field stripe outside the circle. When the Referee blows the whistle, play is restarted. Should game time expire before the taking of the shoot-out, the clock shall be reset at 5 seconds and the shoot-out retaken. No substitution is allowed during a 6th foul shootout and only players on the field may participate. The goalie may not be substituted during a 6th foul shootout.
A maximum of three male players is allowed on the field.
If a male player receives a two minute penalty he must leave the game. If a female player then leaves the field, it is permissible to replace her with a male player, thereby leaving you with five players on the field and the maximum number of male players permitted. Then at the end of the penalty, a female player must re-enter the game.
In the coed league there is a goal differential rule in effect. The team behind by 6 goals will be allowed to add a player. If a team goes ahead by 8 goals, another player can be added by the trailing team. There is a two player addition maximum. Players are added or subtracted by the trailing team in accordance with the score.
Each team has one thirty second time-out per game. A time-out can only be called by a player on the field when his/her team is in possession of the ball in a dead ball situation (out of play, foul, after a goal, two minute penalty), or by the goalkeeper in possession of the ball with hands or feet inside the arch while unchallenged.
There are no time-outs in youth games.
Any game suspended is final. The sole exception is rain outs or blackouts, which will be replayed if called before the end of the 1st half.
Any player(s), coach or spectators for a team that cause a game to not be allowed to continue will be guilty of abandoning the game and the victory will be awarded to the opposing team.
We normally run eight game leagues. Once we have enough teams, we'll break into an upper and lower division, sometimes three divisions. An ideal schedule is an eight team league, with the first seven games consisting of each team playing the other seven. The eighth week is #l in the standings versus #2, with the other games giving each team it's most evenly matched game, 3 vs 4, 5 vs 6, and 7 vs 8. It's possible to have a different schedule, and every now and then we'll do a sudden death playoff format to mix it up. Check your schedule.
SHOOTOUTS
A defensive penalty in the arch, or a 'last man' foul in the defending team's half of the field, must result in a shootout. The penalized player goes to the bench and his/her team is short, the shooter sets the ball on the red line center point. Everyone lines up at midfield, the defensive team inside the center circle, the offensive team outside the center circle. Play is restarted on the Referee's whistle. It doesn't waste playing time clearing the field. It's as close to re-creating the original situation as we can get.
Every sixth foul is also a shootout. The sixth foul shootout differs in that you are not a player short. The six foul count rolls over from the first half to the second half.
STANDINGS
Leagues are usually set up as BEST RECORD for the season. Sometimes we'll play sudden death or a playoff format and if so we'll note it on your schedule. There are both ways regarding BEST RECORD or PLAYOFFS.
For #1: "It's only fair the team that is the most consistent over the course of the season be determined champion. If you run it so that it is PLAYOFFS, it becomes a question of chance. Our team showed up for the whole season; and now because the season went one more week than we thought it was going to (delay on our part for whatever reason), my guys can't make it to the last game, so we lose. How fair is that?"
For #2: "The other team has all kinds of people on their team tonight that I haven't seen before. (The fact that they are on the roster is irrelevant to them.) They got all of these ringers showing up for PLAYOFFS."
For #3: I hate doing PLAYOFF games, they're tougher to Ref. Both teams know the season is over if they lose this game, they complain a lot more.
For #4: "I paid my money the first week to be on this team. Now the captain has all of these guys showing up that haven't paid anything, and they're going to cut me out for playing time. The winner should be determined by the team that shows up consistently, not the team that cuts into all of us loyal customers' playing time."
For #5: "We can lose one game during the regular season and still have a chance to play in the finals. That works out well in case I have one game where some of us can't make it."
On the other hand:
Against #1: "How come you don't have playoffs like the NHL, NBA, NFL, and baseball? Everybody else has playoffs except you guys." (True, it might be because we're not making a mint off spectator attendance. Get real, that's why they do it.)
Against #2: "How about mixing it up every now and then and doing some- thing different."
Against #3: The last game of the season is lst vs 2nd. We tied during the regular season, you don't have overtime, and the whole season gets decided on some weird tiebreaker format."
GAME SCORING
10 points for a win
5 points for a tie
1 additional point for each goal scored to a maximum of five.
Our tie breaking criteria are: head to head competiton: goals differential head to head; fewest goals against the league.......then 'rock, paper, scissors' - best 2 out of 3!
T-SHIRTS or LEAGUE CREDIT
Your team wins the league, you get your choice of t-shirts for the team (up to a maximum of 15 rostered players and/or coaches) or $50 credit towards your next league.
THINGS TO NOTE
When it's a blow out and the winning team goes into double figures we quit putting it on the scoreboard. We're still keeping track on the score sheet we're just not going to announce it to the world.